Yeah, the commercials and actual squirrels are annoying, but at least they gave you the idea to make this. My favorite easter egg from the compilations by far, and now it's animated.
I'm glad you enjoy making this stuff, because I enjoy watching it. Your voice work is amazing, and the art style is simplistic yet more than adequate-- I know why you draw the Awesome stuff this way. I also know that you could draw in more detail if you felt like it, so saying "you draw this way because it's the only way you can" is out. I seriously can't find anything that needs work, because you know what you are doing, enjoy doing it, and give us something to look forward to as well.
This is the first flash of yours I've seen, so I'm just a little confused if this is part of a larger story or something. That doesn't take away from what you've got, though. And you've got quite a bit.
The animation was excellent. Facial expressions were accurate, the mouths were synced with the voices, and the movement, save the scene when Yuriel was running through the hospital, was fluid. There wasn't much voice acting, which is fine, and what was said was great.
Short, and sweet. Very sweet. Not everything needs to be a long, drawn out epic. This is just fine.
I'm looking forward to watching what else you've got now.
Ok, so I haven't played the game, but I HAVE watched the videos this is based on. I think you got it spot on. I was actually looking watching the real ones yesterday, and I couldn't find some "Meet the.." for a few of the characters. If they didn't finish the series, I'm saddened, since I enjoyed each and every one of them.
It's good to see someone else enjoy them as well, one who likes them enough to try to reproduce them and one good enough to do so. Art style was fine, each character was recognizable and sounded close to what I've heard. The music, while not your own, was pretty much required to be in movie to keep the same feel, so it's all good.
Good take on an old joke
The "Link can't speak" jokes, while technically not true, and nevertheless done countless times, and they're usually pretty funny. This is no exception.
The art style is great. It's well drawn, and smooth. There is detail in the backgrounds and in the characters. Good.
The voices are clear, and the shopkeeper is able to express emotions and inflection effectively. That was you, right? Good job.
My one problem with the movie isn't a technical aspect, but a story one. I've never seen Link as violent like in the end; he always seems to be portrayed as a selfless, compassionate and humble hero. That's my interpretation of him, though, and not yours. Perhaps this is why Miyamoto has kept Link from speaking; so we all can imagine Link as we wish.
Good job, therefore, on doing what Miyamoto wants us to do.
Thanks for the review. As for Link's personality, I don't believe he'd rant and rave and scream and chop off a shopkeepers head either. But c'mon. Would the shopkeeper be reading a "Gossip Stone" magazine or be selling the Triforce either? Don't take it too seriously. This was (my attempt at) a comedy. If I wanted it to be more dramatic or action packed, I would have changed a lot of things, inculding Link's personality. I think that alot of comedy comes from setting up a situation, building up an expectation of the outcome of the situation, and then delivering something completely unexpected. You, like many fans, view the character of Link as selfless, compassionate and humble, so for a few laughs I made him out to be a short tempered, sword swinging heart stealer. Anyway, I'm glad you enjoyed it. But I don't think Miyamoto had this kind of Link in mind.
Yep, everything works.
This was indeed the first Brackenwood story I saw. Everything made sense. I went back and watched the others later. Just incredible
I saw improvement. Seriously. Your first movie was great, and-- to my astonishment-- they just got better and better. The animation, the art detail, the characters. Everything has improved, and you started high to begin with.
It's hard for someone with no Flash knowledge and poor drawing skills to give constructive criticism for one much better than him. I wish I could help you.
You've created a world. Creatures, objects, places. And you'll only flesh them out more. It's great. I look forward to my next trip to Brackenwood.
Been a long time....
Since Tango has appeared anywhere. GO MEGA MAN 5 FOR GAME BOY!!
I think this was the first thing I saw on Newgrounds. I've lurked for a few years, and now that I've joined, thought it proper to tell you my thoughts, even if they will do nothing.
This is, perhaps, the best voice of Mega Man I've heard. Better than Capcom's 10 year old girl, better than the show's older tough guy. This is what I think of when I think of Mega Man's voice.
The art style, while not the best in pure technicality, is nevertheless unique, and fits with the more humorous mood of the flash. And if everyone drew perfectly, nothing would stand out.
Music choice was great. It sounded like MIDI quality, but I don't mind them. Probably the best choice was Snake Man's stage for when Bass transforms, since it's a wacky and light-hearted piece, and no one took Bass seriously when he merged with Treble.
There's lag in a few parts, but nothing that throws me off, and it's over extremely quick. Easter Eggs were great, the best was Dr. Wily's new Robot Master, but they were all good. I bet I'd like the... buster one more if I knew who the last guy was.
In essence, great work.
Another S Rank Flash
If possible, this was even better than the first. The biggest noticeable changes between the two were Zero's and Weil's voice. Both, I think, changed for the better. While Zero's voice did lose its deep register, he gained more emotion and inflection, which I like more. Weil also has a higher pitch, and speaks quicker. The text in both Zeros 3 and 4 and his voice samples tell us that he indeed speaks like that. Excellent.
Biblio's laugh was almost spot-on. SCARY. You also remember to make Copy X stutter, just like he is supposed to. Good attention to detail. The music also rose in quality, with you drawing from the Remastered tracks for this one, and it does great.
This one had enough Naruto for me. Any more, and I may feel you're overdoing it. It adds to the creativity of the movie, but if there is more I might start seeing more justus than charge attacks and saber slashes. Make sure each character keeps what makes them unique.
Other than that, excellent. I, like near everyone else, eagerly await your conclusion.
Oh, and if possible, can Omega say his famous battle opener before he starts attacking? It would add to the detail and make me flip even more than I do watching these. I believe his Japanese translates to, "I am the Messiah!" Basically saying that he will be the one to usher in a new world. In case you didn't know. ;)
An S Rank Flash
This movie and its sequel are what motivated me to go out and find the Zero series to play. You captured the essence of the characters EXTREMELY well, in their lines and voices (which were great, by the way).
Only after playing through the series did I realize that some of the voices (Inarabitta, Flizard, somewhat Devilbat, and definitely Harpuia) didn't quite match between your movie and the games. But you made up for it with the practically perfect renditions of Fefnir and Mantisk. The voice of Zero, while he had the deeper voice type needed, didn't quite seem to have huge emotional range to his voice. I guess Zero himself isn't too emotional, though, so meh.
Sprite movement was smooth, near flawless. The sprites themselves were jagged and blocky, but that's to be expected, so it wasn't a problem. The dash of Naruto in this was unexpected, but it works. The music, drawn from Mega Man games and Naruto, fit perfectly and you timed the tracks expertly. I can seriously find few things that really need work.
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